![]() Pre-owned and opened new product may be returned for a refund of the purchase price, not including shipping, within 30 days of order date.New unopened product may be returned for a refund of the purchase price, not including shipping, within 90 days of order date.If you receive any item that you are not satisfied with, you may return it for an easy exchange or store credit within 1 year. All products, new or used, purchased through, are covered by our 1 year free warranty.That's like the number one mechanic in Unleashed that took it from fun to fantastic.Just email us or give us a call and we will help you resolve any issue. Maneater does polish and show a respect for many of those innovations, but also injects some 'twists' and standardized open-world RPG tropes that don't add a lot or even detract from the experience.Īnd I'll say it again.if you can divebomb boats in Maneater, it hasn't been made clear to me. Unleashed was so innovative and played its cards quite well, especially considering how many totally new things it did. It's still a shame to me that Unleashed got such a bad rap while Maneater has been fairly positively received. It's more vibrant and content-rich than Unleashed, but a lot of core mechanics and design decisions, mainly the ones I mentioned, leave a lot to be desired in comparison with Unleashed. ![]() Overall I see Maneater as a game that is ripe with potential for a sequel while simply being okay on its own. Destroying oil refineries and power plants with a surgical precision and technical intelligence magnitudes higher than capable from a shark lend Unleashed a real comical edge that Maneater's more overt goofiness can't replicate. I also personally love the B-movie absurdity of Jaws' numerous destruction heists and am missing that in Maneater. I don't see why Maneater couldn't have opted for that and upped the challenge a bit as opposed to the absurd dogfight mechanics we got. Jaws handled it far better with its hunters being regular joes with shotguns doing their best to hit you. You're just mashing Q and E constantly and it feels like there's barely a consistent window, especially since your dodge seems to need time after use even though they'll just keep locking on tp you constantly. I loathe how you have to dodge roll their attacks like you're a jet evading some lock-on missiles. I'm a big fan of the idea of having the shark gradually become a colossus throughout the game, it's a super cool mechanic and makes me wish for stronger progression systems in Unleashed. In Maneater you've got stuff to work toward gamelong it would appear, and fortunately from my understanding you're not forced to equip the silly sci-fi evolutions that remove any semblance of realism the shark had to begin with. I have to admit the progression system also feels a lot stronger than in Unleashed- you can max out all of your abilities in Unleashed basically as soon as you get into the open world, because points are handed out like candy and lose all value once you've purchased everything. ![]() The resort area full of golf courses has probably been the worst with this so far, and simultaneously the area where the land-hopping feels the most excessive.Īs I also said before, though, I think the game has its environments going for it. ![]() Of course, Unleashed allows you to do the same thing, but it just allows you to, and doesn't hand out dozens of quests telling you to.Īs I mentioned in your other thread, the game has also consisted mostly of fairly narrow passages and relatively linear sections with very little truly open space. I hope that there are environments that show off more rowboats/fishing boats/swimmers akin to Jaws Unleashed, because if the game just continues to give me quests that force me to hop up on land to eat people, I will be immensely disappointed. While the lack of a visceral gore system does stifle the game a bit, I think this is definitely my biggest letdown with the game. It feels like there are practically no regular seafaring boats or swimmers for you to grab, and it gives the game a vibe closer to Sharknado than Jaws a lot of the time. I commented on your other thread about this earlier, but having just gotten done playing some more of both games, a big issue that's starting to stick out to me is how huge a proportion of the humans you eat in Maneater require you to jump up onto land to grab them. ![]()
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